MAME
S
Area 51
Atari — 1995
The definitive arcade lightgun experience. Tracks perfectly with Sinden on 1080p displays.
● Full Sinden compatibility
MAME
S
Time Crisis
Namco — 1995
Pedal-to-cover mechanic works via offscreen reload mapping. Silky tracking at all ranges.
● Full Sinden compatibility
MAME
S
House of the Dead
Sega — 1996
Classic zombie rail shooter. Two-player works well with dual Sinden setup via separate USB ports.
● Full Sinden compatibility
MAME
A
Virtua Cop 2
Sega — 1995
Excellent tracking. Hostage penalty system rewards precision. Minor input lag on some builds.
◎ Good — minor lag on some MAME builds
MAME
A
Lethal Enforcers
Konami — 1992
Early digitised-photo shooter. Tracks well. Innocent-shot penalty makes accuracy essential.
● Full Sinden compatibility
MAME
A
Carnevil
Midway — 1998
Dark carnival shooter with dual-gun zones. Requires offscreen reload enabled in mame.ini.
● Full Sinden compatibility
MAME
B
Police Trainer
P&P Marketing — 1996
Score-attack format. Good tracking but border flicker noted at very close range. Increase border width.
◎ Good — increase border width if flickering
Steam
S
House of the Dead: Remake
MegaPixel — 2022
Native Sinden support. Run the in-game camera calibration with border active. Stunning on modern displays.
● Native Sinden support
Steam
A
Metal: Hellsinger
The Outsiders — 2022
Rhythm FPS — works via mouse mode. Not a traditional lightgun game but Sinden tracks perfectly.
◎ Mouse mode — disable Steam Input
Steam
A
Typing of the Dead: Overkill
Smilebit / Sega — 2013
Mouse input for the shooting component works flawlessly with Sinden.
● Full Sinden compatibility
PS1
S
Point Blank
Namco — 1997
Minigame collection, GunCon compatible. Map to DuckStation GunCon profile. Exceptional variety.
● Full — DuckStation GunCon mapping
PS1
S
Time Crisis
Namco — 1997
Console port of the arcade classic. GunCon mode in DuckStation. Use right mouse button for pedal.
● Full — DuckStation GunCon mapping
PS1
A
Elemental Gearbolt
Data East — 1997
Overlooked gem. GunCon support, beautiful art direction. Tracks cleanly in DuckStation.
● Full — DuckStation GunCon mapping
PS1
A
Die Hard Trilogy
Probe — 1996
Third segment is a full GunCon shooter. Justifier mapping in DuckStation recommended.
◎ Good — use Justifier mapping
PS2
S
Time Crisis 2
Namco — 2001
Two-gun co-op. Dual Sinden setup recommended. PCSX2 GunCon2 mapping required.
● Full — PCSX2 GunCon2 mapping
PS2
S
Virtua Cop: Elite Edition
Sega — 2002
Both VC1 and VC2 in one package. Crisp tracking in PCSX2. One of the best Sinden PS2 experiences.
● Full — PCSX2 GunCon2 mapping
PS2
A
House of the Dead 2 & 3 Return
Sega — 2008
Both games on one disc. PCSX2 supports GunCon2. Two-player co-op via dual Sinden.
● Full — PCSX2 GunCon2 mapping
PS2
A
Resident Evil: Dead Aim
Capcom — 2003
Third-person + lightgun hybrid. Unique pacing. GunCon2 compatible. Tracking solid throughout.
◎ Good — occasional border edge issues
Wii
S
Ghost Squad
Sega — 2007
Arcade port with mission branching. Dolphin emulated Wiimote cursor mapping works superbly.
● Full — Dolphin emulated Wiimote
Wii
A
RE: Umbrella Chronicles
Capcom — 2007
On-rails Resident Evil covering RE0, 1, 3, and original content. Dolphin cursor tracking excellent.
● Full — Dolphin emulated Wiimote
Wii
A
RE: Darkside Chronicles
Capcom — 2009
Sequel covering RE2 and Code Veronica. Two-player supported. Same Dolphin config as Umbrella.
● Full — Dolphin emulated Wiimote
Wii
B
House of the Dead 2 & 3 Return
Sega — 2008
Wii port of the Sega classics. Playable but Dolphin cursor has occasional drift at screen edges.
◑ Partial — edge drift, recalibrate border
MAME
S
Point Blank
Namco — 1994
Arcade original with 50+ minigame challenges. One of the best pure Sinden experiences in MAME.
● Full Sinden compatibility
Steam
B
Until Dawn: Rush of Blood
Supermassive — 2016
Originally VR — PC port works with Sinden in mouse mode. Atmospheric horror rail sections.
◑ Partial — mouse mode only, no native lightgun